Creative

Why the future is female at GameHouse

With the year coming to an end, it is a good moment to look at the new possibilities ahead. Are you dreaming of a career in game development, but don’t feel as represented within the industry? Then GameHouse is the place to be. In this blog, we tell more about why the future and the present are female at GameHouse.

Inclusion is the key

Yes, we make games for a female-first audience; however, we value diversity of thought. We want to be a place where people feel that they belong and can be themselves – whether it’s male, female or any other gender identification.

We proudly support Women in Games

Women should be represented more within the game industry. We believe this should be a national, international and strategic priority. More diversity and more perspectives lead to stronger teams, better insights and innovative new products.

Women in Games is a not-for-profit organization founded in 2009 when women numbered only 6% of the gaming industry workforce. They managed to boost that statistic to 22% in 2020. Something they can be quite proud of! We believe in their mission: “To establish a gaming industry, culture and community free from discrimination, where full equity of opportunity, treatment and conditions empowers all girls and women, from all ethnicities, of all orientations, to achieve their full potential in the games and esports industries.”

Powerful protagonists

We want to encourage women to achieve their goals, within our team and outside of GameHouse. That is why all of our games have strong female protagonists who follow their dreams. Do you want to be the world’s best chef? Live out your haute cuisine fantasies in Delicious World. More into saving people’s lives? Be a doctor and make the world a better place in Hearts Medicine – Doctors Oath. Or do you want to travel the world? Then unlock your true destiny as Tilly in Text Express: Word Adventure.

Diverse stories

Our team has more than 30 nationalities, 38% of our team members are women, including 40% of our managers. Our team members are between the age of 18 and 67. Our CEO Simonetta Lulli says: “As CEO of GameHouse and one of the few female CEOs currently represented within the gaming industry, I consider myself an advocate for diversity and empowerment and believe that taking a collective stance in upholding these values is essential in our quest to #BreakTheBias. As both a leader and a working mother, I endeavour to empower both my team and my children to believe in themselves and to work hard in the pursuit of happiness, knowing that success is ultimately ignited by loving what you do.” 

Do you want to join the female future of gaming? Don’t hesitate to check out our open vacancies. We are always looking for passionate people to join our team.

Thank you for reading!

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